Powertek.Rt.IntersectionInfo | IntersectionInfo |
Powertek.Rt.PtBoundingBoxRt | PtBoundingBoxRt |
Powertek.Rt.PtBoundingBoxRtGrid | PtBoundingBoxRtGrid, Bounding Box with Regular Grid |
Powertek.Rt.PtBoundingBoxRts | PtBoundingBoxRts |
Powertek.Rt.PtFastPowShineLUT | LookUpTable for Phong/Blinn Shine Calculation Math.Pow(0..1 (always positive), Mat.Shininess (0..200)) We gain approx 10x Performance... def resolution = 1000, means we have a base 0..1 with 3 decimals def maxValue = 200, we can calc exp (Shininess) 0..200 (int steps) |
Powertek.Rt.PtKdPacketStack | PtKdPacketStack |
Powertek.Rt.PtKdStack | |
Powertek.Rt.PtPacketRay | PtPacketRay, not implemented yet |
Powertek.Rt.PtPlanePrimitive | PtPlanePrimitive |
Powertek.Rt.PtPrimitive | PtPrimitive |
Powertek.Rt.PtRay | PtRay |
Powertek.Rt.PtRt_GPGPU_RayDirection | PtRt_GPGPU_RayDirection |
Powertek.Rt.PtRtBounds | PtRtBounds |
Powertek.Rt.PtRtCamera | PtRtCamera, Raytracer Camera |
Powertek.Rt.PtRtCamSampler | PtRtCamSampler |
Powertek.Rt.PtRtEnvironmentManager | PtRtEnvironmentManager, formally known as sky manager |
Powertek.Rt.PtRtGLSelectionRenderer | PtRtGLSelectionRenderer |
Powertek.Rt.PtRtKdTree | PtRtKdTree, Acceleration: CPU, GPU, Split Calculation: Regular, Geometric, SAH, Traversal: Stack, ShortStack, Restart, Intersection: Nearest, Any, Occluder |
Powertek.Rt.PtRtKdTreeGPU | |
Powertek.Rt.PtRtKdTreeNode | PtRtKdTreeNode, Class for the KdTree Node Storage (CPU Calculation) |
Powertek.Rt.PtRtKdTreeNodeGPU | |
Powertek.Rt.PtRtKdTreeNodeSMS | PtRtKdTreeNodeSMS |
Powertek.Rt.PtRtKdTreeSimpleNodeGPU | PtRtKdTreeNode, Class for the KdTree Node Storage (GPU Calculation) |
Powertek.Rt.PtRtKdTreeSMS | PtRtKdTreeSMS, Special (Slim) KdTree with Spatial Median Split only |
Powertek.Rt.PtRtLight | PtRtLight |
Powertek.Rt.PtRtLightManager | PtRtLightManager |
Powertek.Rt.PtRtLightViewRenderer | PtRtLightViewRenderer |
Powertek.Rt.PtRtLightViewSelectionRenderer | PtRtLightViewSelectionRenderer |
Powertek.Rt.PtRtLogger | PtRtLogger |
Powertek.Rt.PtRtMesh | PtRtMesh |
Powertek.Rt.PtRtModelManager | PtRtModelManager, Manages all Rt Models |
Powertek.Rt.PtRtRayCommon | PtRtRayCommon |
Powertek.Rt.PtRtRegularGrid | PtRtRegularGrid, Regular (Uniform) Grid |
Powertek.Rt.PtRtSamplerGLRectangle | PtRtSamplerGLRectangle |
Powertek.Rt.PtRtStatistic | PtRtStatistic |
Powertek.Rt.PtRtTriangle | PtRtTriangle, Triangle Primitive |
Powertek.Rt.PtSpherePrimitive | PtSpherePrimitive |
Powertek.Rt.PtSubGridEntry | PtSubGridEntry |
Powertek.Rt.RayEntry | RayEntry |
Powertek.Rt.RtBackSphere | RtBackSphere |
Powertek.Rt.SplitLocation | SplitLocation |