_fboRayDirectionData | Powertek.Rt.PtRt_GPGPU_RayDirection | |
Calculate(float pitch, float yaw) | Powertek.Rt.PtRt_GPGPU_RayDirection | |
Init(int ImageWidth, int ImageHeight) | Powertek.Rt.PtRt_GPGPU_RayDirection | |
PtRt_GPGPU_RayDirection(String shaderPath) | Powertek.Rt.PtRt_GPGPU_RayDirection |