ptRt_RayCommon.cs File Reference


Classes

class  Powertek.Rt.IntersectionInfo
 IntersectionInfo. More...
class  Powertek.Rt.PtFastPowShineLUT
 LookUpTable for Phong/Blinn Shine Calculation Math.Pow(0..1 (always positive), Mat.Shininess (0..200)) We gain approx 10x Performance... def resolution = 1000, means we have a base 0..1 with 3 decimals def maxValue = 200, we can calc exp (Shininess) 0..200 (int steps). More...
class  Powertek.Rt.PtRtRayCommon
 PtRtRayCommon. More...

Enumerations

enum  PtIntersectionType { Powertek::Rt.InPrim = -1, Powertek::Rt.Miss = 0, Powertek::Rt.Hit = 1, Powertek::Rt.Error = 2 }
enum  PtIntersectionMode { Powertek::Rt.Nearest, Powertek::Rt.Any, Powertek::Rt.MostOccluded }
enum  AccelerationStructure {
  Powertek::Rt.None, Powertek::Rt.BB, Powertek::Rt.BBGrid, Powertek::Rt.RegularGrid,
  Powertek::Rt.KdTreeSpatialBB, Powertek::Rt.KdTree
}

Generated on Thu Nov 20 04:45:47 2008 for Powertek.Rt, 1.0.0.60 by  doxygen 1.5.7.1