Classes | |
class | Powertek.Rt.IntersectionInfo |
IntersectionInfo. More... | |
class | Powertek.Rt.PtFastPowShineLUT |
LookUpTable for Phong/Blinn Shine Calculation Math.Pow(0..1 (always positive), Mat.Shininess (0..200)) We gain approx 10x Performance... def resolution = 1000, means we have a base 0..1 with 3 decimals def maxValue = 200, we can calc exp (Shininess) 0..200 (int steps). More... | |
class | Powertek.Rt.PtRtRayCommon |
PtRtRayCommon. More... | |
Enumerations | |
enum | PtIntersectionType { Powertek::Rt.InPrim = -1, Powertek::Rt.Miss = 0, Powertek::Rt.Hit = 1, Powertek::Rt.Error = 2 } |
enum | PtIntersectionMode { Powertek::Rt.Nearest, Powertek::Rt.Any, Powertek::Rt.MostOccluded } |
enum | AccelerationStructure { Powertek::Rt.None, Powertek::Rt.BB, Powertek::Rt.BBGrid, Powertek::Rt.RegularGrid, Powertek::Rt.KdTreeSpatialBB, Powertek::Rt.KdTree } |