Powertek.Rt.PtRtTriangle Member List
This is the complete list of members for
Powertek.Rt.PtRtTriangle, including all inherited members.
AssignNormalAndUV(PtRay ray, IntersectionInfo info, bool enableSmoothFaceNormal) | Powertek.Rt.PtRtTriangle | |
AssignUV(PtRay ray, IntersectionInfo info, bool enableSmoothFaceNormal) | Powertek.Rt.PtRtTriangle | |
bb | Powertek.Rt.PtRtTriangle | |
CalcAndAssignNormalsAndUV(ref PtRay ray, ref IntersectionInfo info, bool enableSmoothFaceNormal) | Powertek.Rt.PtRtTriangle | |
CalcBoundingBox() | Powertek.Rt.PtRtTriangle | |
Clone() | Powertek.Rt.PtRtTriangle | |
EPSILON | Powertek.Rt.PtRtTriangle | [static] |
FaceNormal | Powertek.Rt.PtRtTriangle | |
GetFaceNormal() | Powertek.Rt.PtRtTriangle | |
GetNormal(ref PtRay ray, ref IntersectionInfo info, bool useSmoothing) | Powertek.Rt.PtRtTriangle | |
hasNormal | Powertek.Rt.PtRtTriangle | |
hasUvs | Powertek.Rt.PtRtTriangle | |
ID | Powertek.Rt.PtRtTriangle | |
InitData(Vertex3f vertex1, Vertex3f vertex2, Vertex3f vertex3, Vertex3f normal1, Vertex3f normal2, Vertex3f normal3, bool isGLData) | Powertek.Rt.PtRtTriangle | |
InitData(Vertex3f vertex1, Vertex3f vertex2, Vertex3f vertex3, Vertex2f uv1, Vertex2f uv2, Vertex2f uv3, bool isGLData) | Powertek.Rt.PtRtTriangle | |
InitData(Vertex3f vertex1, Vertex3f vertex2, Vertex3f vertex3, Vertex2f uv1, Vertex2f uv2, Vertex2f uv3, Vertex3f normal1, Vertex3f normal2, Vertex3f normal3, bool isGLData) | Powertek.Rt.PtRtTriangle | |
Intersect(PtRay ray, ref IntersectionInfo info, PtIntersectionMode mode) | Powertek.Rt.PtRtTriangle | |
IntersectGL(PtRay ray, ref IntersectionInfo info) | Powertek.Rt.PtRtTriangle | |
IsLightFacing(ref Vertex3f light) | Powertek.Rt.PtRtTriangle | |
isSmoothed | Powertek.Rt.PtRtTriangle | |
MatID | Powertek.Rt.PtRtTriangle | |
N0 | Powertek.Rt.PtRtTriangle | |
N1 | Powertek.Rt.PtRtTriangle | |
N2 | Powertek.Rt.PtRtTriangle | |
PtRtTriangle() | Powertek.Rt.PtRtTriangle | |
Render() | Powertek.Rt.PtRtTriangle | |
RenderForSelection() | Powertek.Rt.PtRtTriangle | |
RenderLine() | Powertek.Rt.PtRtTriangle | |
RenderWithMat(bool enableSmoothFaceNormal) | Powertek.Rt.PtRtTriangle | |
selColorB | Powertek.Rt.PtRtTriangle | |
selColorG | Powertek.Rt.PtRtTriangle | |
selColorR | Powertek.Rt.PtRtTriangle | |
subBBID | Powertek.Rt.PtRtTriangle | |
UV0 | Powertek.Rt.PtRtTriangle | |
UV1 | Powertek.Rt.PtRtTriangle | |
UV2 | Powertek.Rt.PtRtTriangle | |
V0 | Powertek.Rt.PtRtTriangle | |
V1 | Powertek.Rt.PtRtTriangle | |
V2 | Powertek.Rt.PtRtTriangle | |