, including all inherited members.
BRDFAmbient(IntersectionInfo info) | Powertek.Rt.PtRtRayCommon | [static] |
BRDFDiffuse(IntersectionInfo info, IntersectionInfo shadowInfo, PtRay ray, PtRtLight light, ref float dotLight) | Powertek.Rt.PtRtRayCommon | [static] |
BRDFDiffuseOrenNayar(IntersectionInfo info, IntersectionInfo shadowInfo, PtRay ray, PtRtLight light, Vertex3f normalizedLightDir, ref float dotLight) | Powertek.Rt.PtRtRayCommon | [static] |
BRDFSpecularBlinn(IntersectionInfo info, IntersectionInfo shadowInfo, PtRay ray, PtRtLight light, Vertex3f normalizedLightDir, ref float dotLight) | Powertek.Rt.PtRtRayCommon | [static] |
BRDFSpecularPhong(IntersectionInfo info, IntersectionInfo shadowInfo, PtRay ray, PtRtLight light, Vertex3f normalizedLightDir, ref float dotLight) | Powertek.Rt.PtRtRayCommon | [static] |
CalcBGColor(PtRay ray, IntersectionInfo info, float maxRenderDistance, ref Vertex3f finalColor) | Powertek.Rt.PtRtRayCommon | [static] |
CalcBGColor(ref Vertex3f finalColor) | Powertek.Rt.PtRtRayCommon | [static] |
CalcMatColor(IntersectionInfo info) | Powertek.Rt.PtRtRayCommon | [static] |
Epsilon | Powertek.Rt.PtRtRayCommon | [static] |
FastPowShineLUT | Powertek.Rt.PtRtRayCommon | [static] |
IntersectTriangle(PtRay ray, IntersectionInfo info, PtRtTriangle tempTri, PtIntersectionMode mode) | Powertek.Rt.PtRtRayCommon | [static] |
modulo3LookUp | Powertek.Rt.PtRtRayCommon | [static] |
SampleTexture(IntersectionInfo info, MatTexture tex, Vertex3f diffuseColor, ref Vertex3f matColor) | Powertek.Rt.PtRtRayCommon | [static] |