Clear() | Powertek.Rt.PtRtGLSelectionRenderer | |
ColorSelectionPixels | Powertek.Rt.PtRtGLSelectionRenderer | |
Height | Powertek.Rt.PtRtGLSelectionRenderer | |
PtRtGLSelectionRenderer(PtCamera camera, String shaderPath) | Powertek.Rt.PtRtGLSelectionRenderer | |
RenderGLColorSelection() | Powertek.Rt.PtRtGLSelectionRenderer | |
RenderGLColorSelectionAA() | Powertek.Rt.PtRtGLSelectionRenderer | |
RenderGLShadowSelection(bool enableDiffuseOffsetSampling) | Powertek.Rt.PtRtGLSelectionRenderer | |
RenderGLShadowSelectionAA(bool enableDiffuseOffsetSampling) | Powertek.Rt.PtRtGLSelectionRenderer | |
Resize(int width, int height, int aaSamples) | Powertek.Rt.PtRtGLSelectionRenderer | |
ShadowSelectionPixels | Powertek.Rt.PtRtGLSelectionRenderer | |
Width | Powertek.Rt.PtRtGLSelectionRenderer |