Powertek.OpenGl.Vertex4f Class Reference

Vertex4f. More...

List of all members.

Public Member Functions

 Vertex4f ()
 Vertex4f (float x, float y, float z, float w)
 Vertex4f (Vertex3f v, float w)
 Vertex4f (Vertex4f v)
 Vertex4f (float v)
void Init (float x, float y, float z, float w)
void Init (double x, double y, double z, double w)
void Init (ref Vertex4f v)
void ToConsole ()
void ToConsole (String message)
bool IsEqual (ref Vertex4f v)
float DistanceFrom (Vertex4f v)
float Distance3From (Vertex4f v)
float Cell (int id)
void Cell (int id, float val)

Properties

float x [get, set]
float y [get, set]
float z [get, set]
float w [get, set]


Detailed Description


Constructor & Destructor Documentation

Powertek.OpenGl.Vertex4f.Vertex4f ( float  X,
float  Y,
float  Z,
float  W 
)

Powertek.OpenGl.Vertex4f.Vertex4f ( Vertex4f  v  ) 

Powertek.OpenGl.Vertex4f.Vertex4f (  ) 

Powertek.OpenGl.Vertex4f.Vertex4f ( float  x,
float  y,
float  z,
float  w 
)

Vertex4f.

Parameters:
x 
y 
z 
w 

Powertek.OpenGl.Vertex4f.Vertex4f ( Vertex3f  v,
float  w 
)

Vertex4f.

Parameters:
v 
w 

Powertek.OpenGl.Vertex4f.Vertex4f ( Vertex4f  v  ) 

Vertex4f.

Parameters:
v 

Powertek.OpenGl.Vertex4f.Vertex4f ( float  v  ) 

Vertex4f.

Parameters:
v 


Member Function Documentation

void Powertek.OpenGl.Vertex4f.Cell ( int  id,
float  val 
)

Cell Access, 0 = x, 1 = y, 2 = z, 3 = w.

Parameters:
id 
val 

float Powertek.OpenGl.Vertex4f.Cell ( int  id  ) 

Cell Access, 0 = x, 1 = y, 2 = z, 3 = w.

Parameters:
id 
Returns:

float Powertek.OpenGl.Vertex4f.Distance3From ( Vertex4f  v  ) 

Distance from another Vertex (3 component distance, xyz).

Parameters:
v 
Returns:

float Powertek.OpenGl.Vertex4f.distance3From ( Vertex4f  v  ) 

float Powertek.OpenGl.Vertex4f.DistanceFrom ( Vertex4f  v  ) 

Distance from another Vertex (4 component distance).

Parameters:
v 
Returns:

float Powertek.OpenGl.Vertex4f.distanceFrom ( Vertex4f  v  ) 

void Powertek.OpenGl.Vertex4f.Init ( ref Vertex4f  v  ) 

Init Vertex.

Parameters:
v 

void Powertek.OpenGl.Vertex4f.Init ( double  x,
double  y,
double  z,
double  w 
)

Init Vertex.

Parameters:
x 
y 
z 
w 

void Powertek.OpenGl.Vertex4f.Init ( float  x,
float  y,
float  z,
float  w 
)

Init Vertex.

Parameters:
x 
y 
z 
w 

void Powertek.OpenGl.Vertex4f.init ( ref Vertex4f  v  ) 

void Powertek.OpenGl.Vertex4f.init ( double  X,
double  Y,
double  Z,
double  W 
)

void Powertek.OpenGl.Vertex4f.init ( float  X,
float  Y,
float  Z,
float  W 
)

bool Powertek.OpenGl.Vertex4f.IsEqual ( ref Vertex4f  v  ) 

Check if the equal to another.

Parameters:
v 
Returns:

bool Powertek.OpenGl.Vertex4f.isEqual ( ref Vertex4f  v  ) 

void Powertek.OpenGl.Vertex4f.ToConsole ( String  message  ) 

Print Vertex to Console.

Parameters:
message 

void Powertek.OpenGl.Vertex4f.ToConsole (  ) 

Print Vertex to Console.


Property Documentation

float Powertek::OpenGl.Vertex4f::w [get, set]

W component.

float Powertek::OpenGl.Vertex4f::x [get, set]

X component.

float Powertek::OpenGl.Vertex4f::y [get, set]

Y component.

float Powertek::OpenGl.Vertex4f::z [get, set]

Z component.


The documentation for this class was generated from the following files:

Generated on Thu Nov 20 04:46:34 2008 for Powertek.OpenGl, 2.0.6.64 by  doxygen 1.5.7.1