Static Public Member Functions | |
static void | RgbToI1I2I3 (ref Byte r, ref Byte g, ref Byte b, out double i1, out double i2, out double i3) |
static void | RgbToI1I2I3 (ref Byte r, ref Byte g, ref Byte b, out float i1, out float i2, out float i3) |
static void | I1I2I3ToRgb (ref double i1, ref double i2, ref double i3, out Byte r, out Byte g, out Byte b) |
static void | I1I2I3ToRgb (ref float i1, ref float i2, ref float i3, out Byte r, out Byte g, out Byte b) |
static void | RgbToXYZ (ref Byte r, ref Byte g, ref Byte b, out double x, out double y, out double z) |
static void | RgbToXYZ (ref Byte r, ref Byte g, ref Byte b, out float x, out float y, out float z) |
static void | RgbToLUV (ref Byte r, ref Byte g, ref Byte b, out double l, out double u, out double v) |
static void | RgbToLUV (ref Byte r, ref Byte g, ref Byte b, out float l, out float u, out float v) |
static void | LuvToRGB (ref double l, ref double u, ref double v, out Byte r, out Byte g, out Byte b) |
static void | LuvToRGB (ref float l, ref float u, ref float v, out Byte r, out Byte g, out Byte b) |
static void | XyzToRGB (ref double x, ref double y, ref double z, out Byte r, out Byte g, out Byte b) |
static void | XyzToRGB (ref float x, ref float y, ref float z, out Byte r, out Byte g, out Byte b) |
static void | RgbToLAB (ref Byte R, ref Byte G, ref Byte B, out double l, out double a, out double b) |
static void | RgbToLAB (ref Byte R, ref Byte G, ref Byte B, out float l, out float a, out float b) |
static void | LabToRGB (ref double l, ref double a, ref double b, out Byte R, out Byte G, out Byte B) |
static void | LabToRGB (ref float l, ref float a, ref float b, out Byte R, out Byte G, out Byte B) |
static void | RgbToCMY (ref Byte R, ref Byte G, ref Byte B, out double c, out double m, out double y) |
static void | RgbToCMY (ref Byte R, ref Byte G, ref Byte B, out float c, out float m, out float y) |
static void | CmyToRGB (ref double c, ref double m, ref double y, out Byte R, out Byte G, out Byte B) |
static void | CmyToRGB (ref float c, ref float m, ref float y, out Byte R, out Byte G, out Byte B) |
static void | RgbToHunterLAB (ref Byte R, ref Byte G, ref Byte B, out double l, out double a, out double b) |
static void | RgbToHunterLAB (ref Byte R, ref Byte G, ref Byte B, out float l, out float a, out float b) |
static void | HunterLABToRGB (ref double l, ref double a, ref double b, out Byte R, out Byte G, out Byte B) |
static void | HunterLABToRGB (ref float l, ref float a, ref float b, out Byte R, out Byte G, out Byte B) |
static void | RgbToXyY (ref Byte R, ref Byte G, ref Byte B, out double rx, out double ry, out double rY) |
static void | RgbToXyY (ref Byte R, ref Byte G, ref Byte B, out float rx, out float ry, out float rY) |
static void | XyYToRGB (ref double rx, ref double ry, ref double rY, out Byte R, out Byte G, out Byte B) |
static void | XyYToRGB (ref float rx, ref float ry, ref float rY, out Byte R, out Byte G, out Byte B) |
static void | RgbToHSV (ref Byte r, ref Byte g, ref Byte b, out double h, out double s, out double v) |
static void | RgbToHSV (ref Byte r, ref Byte g, ref Byte b, out float h, out float s, out float v) |
static void | HsvToRGB (ref double H, ref double S, ref double V, out byte r, out byte g, out byte b) |
static void | HsvToRGB (ref float H, ref float S, ref float V, out byte r, out byte g, out byte b) |
static void | ClampToColorSpace (PtColorSpace inSpace, ref double inX, ref double inY, ref double inZ) |
static void | Convert (PtColorSpace inSpace, PtColorSpace outSpace, double inX, double inY, double inZ, out double outX, out double outY, out double outZ) |
Public Attributes | |
const float | CIELUV_l1_min = 0.0f |
const float | CIELUV_l1_max = 100.0f |
const float | CIELUV_u2_min = -83.079f |
const float | CIELUV_u2_max = 175.053f |
const float | CIELUV_v3_min = -134.11f |
const float | CIELUV_v3_max = 107.401f |
const float | I1I2I3_i1_min = 0.0f |
const float | I1I2I3_i1_max = 255.0f |
const float | I1I2I3_i2_min = -127.5f |
const float | I1I2I3_i2_max = 127.5f |
const float | I1I2I3_i3_min = -127.5f |
const float | I1I2I3_i3_max = 127.5f |
const float | CIELAB_l1_min = 0.0f |
const float | CIELAB_l1_max = 100.0f |
const float | CIELAB_a2_min = -86.18464f |
const float | CIELAB_a2_max = 98.25422f |
const float | CIELAB_b3_min = -107.86368f |
const float | CIELAB_b3_max = 94.48249f |
const float | CIEXYZ_x1_min = 0.0f |
const float | CIEXYZ_x1_max = 95.05f |
const float | CIEXYZ_y2_min = 0 |
const float | CIEXYZ_y2_max = 100.0f |
const float | CIEXYZ_z3_min = 0.0f |
const float | CIEXYZ_z3_max = 108.9f |
const float | CMY_c1_min = 0.0f |
const float | CMY_c1_max = 1.0f |
const float | CMY_m2_min = 0.0f |
const float | CMY_m2_max = 1.0f |
const float | CMY_y3_min = 0.0f |
const float | CMY_y3_max = 1.0f |
const float | HunterLAB_l1_min = 0.0f |
const float | HunterLAB_l1_max = 100.0f |
const float | HunterLAB_a2_min = -72.51834f |
const float | HunterLAB_a2_max = 104.92066f |
const float | HunterLAB_b3_min = -190.92309f |
const float | HunterLAB_b3_max = 58.90047f |
const float | XyY_x1_min = 0.0f |
const float | XyY_x1_max = 0.64007f |
const float | XyY_y2_min = 0.0f |
const float | XyY_y2_max = 0.6f |
const float | XyY_Y3_min = 0.0f |
const float | XyY_Y3_max = 100.0f |
const float | HSV_h1_min = 0.0f |
const float | HSV_h1_max = 360.0f |
const float | HSV_s2_min = 0.0f |
const float | HSV_s2_max = 100.0f |
const float | HSV_v3_min = 0.0f |
const float | HSV_v3_max = 100.0f |
const float | RGB_r1_min = 0.0f |
const float | RGB_r1_max = 255.0f |
const float | RGB_g2_min = 0.0f |
const float | RGB_g2_max = 255.0f |
const float | RGB_b3_min = 0.0f |
const float | RGB_b3_max = 255.0f |
static void Powertek.Imaging.PtColorConversion.ClampToColorSpace | ( | PtColorSpace | inSpace, | |
ref double | inX, | |||
ref double | inY, | |||
ref double | inZ | |||
) | [static] |
Clamps all three channels of the given colorspace to the limits of the RGB (0-255) Conversion Limit.
inSpace | ||
inX | ||
inY | ||
inZ |
static void Powertek.Imaging.PtColorConversion.CmyToRGB | ( | ref float | c, | |
ref float | m, | |||
ref float | y, | |||
out Byte | R, | |||
out Byte | G, | |||
out Byte | B | |||
) | [static] |
Convert CMY to RGB.
c | ||
m | ||
y | ||
R | ||
G | ||
B |
static void Powertek.Imaging.PtColorConversion.CmyToRGB | ( | ref double | c, | |
ref double | m, | |||
ref double | y, | |||
out Byte | R, | |||
out Byte | G, | |||
out Byte | B | |||
) | [static] |
Convert CMY to RGB.
c | ||
m | ||
y | ||
R | ||
G | ||
B |
static void Powertek.Imaging.PtColorConversion.Convert | ( | PtColorSpace | inSpace, | |
PtColorSpace | outSpace, | |||
double | inX, | |||
double | inY, | |||
double | inZ, | |||
out double | outX, | |||
out double | outY, | |||
out double | outZ | |||
) | [static] |
Convert one ColorSpace into another.
inSpace | Source ColorSpace | |
outSpace | Destination ColorSpace | |
inX | Source Channel 1 | |
inY | Source Channel 2 | |
inZ | Source Channel 3 | |
outX | Resulting Channel 1 | |
outY | Resulting Channel 2 | |
outZ | Resulting Channel 3 |
static void Powertek.Imaging.PtColorConversion.HsvToRGB | ( | ref float | H, | |
ref float | S, | |||
ref float | V, | |||
out byte | r, | |||
out byte | g, | |||
out byte | b | |||
) | [static] |
Convert HSV to RGB.
H | H Channel (0..360) | |
S | S Channel (0..100) | |
V | V Channel (0..100) | |
r | R Channel output (0..255) | |
g | G Channel output (0..255) | |
b | B Channel output (0..255) |
static void Powertek.Imaging.PtColorConversion.HsvToRGB | ( | ref double | H, | |
ref double | S, | |||
ref double | V, | |||
out byte | r, | |||
out byte | g, | |||
out byte | b | |||
) | [static] |
Convert HSV to RGB.
H | H Channel (0..360) | |
S | S Channel (0..100) | |
V | V Channel (0..100) | |
r | R Channel output (0..255) | |
g | G Channel output (0..255) | |
b | B Channel output (0..255) |
static void Powertek.Imaging.PtColorConversion.HunterLABToRGB | ( | ref float | l, | |
ref float | a, | |||
ref float | b, | |||
out Byte | R, | |||
out Byte | G, | |||
out Byte | B | |||
) | [static] |
Convert Hunter Lab to RGB.
l | ||
a | ||
b | ||
R | ||
G | ||
B |
static void Powertek.Imaging.PtColorConversion.HunterLABToRGB | ( | ref double | l, | |
ref double | a, | |||
ref double | b, | |||
out Byte | R, | |||
out Byte | G, | |||
out Byte | B | |||
) | [static] |
Convert Hunter Lab to RGB.
l | ||
a | ||
b | ||
R | ||
G | ||
B |
static void Powertek.Imaging.PtColorConversion.I1I2I3ToRgb | ( | ref float | i1, | |
ref float | i2, | |||
ref float | i3, | |||
out Byte | r, | |||
out Byte | g, | |||
out Byte | b | |||
) | [static] |
Convert I1I2I3 to RGB.
i1 | ||
i2 | ||
i3 | ||
r | ||
g | ||
b |
static void Powertek.Imaging.PtColorConversion.I1I2I3ToRgb | ( | ref double | i1, | |
ref double | i2, | |||
ref double | i3, | |||
out Byte | r, | |||
out Byte | g, | |||
out Byte | b | |||
) | [static] |
Convert I1I2I3 to RGB.
i1 | I1 Channel | |
i2 | I2 Channel | |
i3 | I3 Channel | |
r | R Channel output (0..255) | |
g | G Channel output (0..255) | |
b | B Channel output (0..255) |
static void Powertek.Imaging.PtColorConversion.LabToRGB | ( | ref float | l, | |
ref float | a, | |||
ref float | b, | |||
out Byte | R, | |||
out Byte | G, | |||
out Byte | B | |||
) | [static] |
Convert CIE Lab to RGB.
l | ||
a | ||
b | ||
R | ||
G | ||
B |
static void Powertek.Imaging.PtColorConversion.LabToRGB | ( | ref double | l, | |
ref double | a, | |||
ref double | b, | |||
out Byte | R, | |||
out Byte | G, | |||
out Byte | B | |||
) | [static] |
Convert CIE Lab to RGB.
l | ||
a | ||
b | ||
R | ||
G | ||
B |
static void Powertek.Imaging.PtColorConversion.LuvToRGB | ( | ref float | l, | |
ref float | u, | |||
ref float | v, | |||
out Byte | r, | |||
out Byte | g, | |||
out Byte | b | |||
) | [static] |
Convert CIE Luv to RGB.
l | ||
u | ||
v | ||
r | ||
g | ||
b |
static void Powertek.Imaging.PtColorConversion.LuvToRGB | ( | ref double | l, | |
ref double | u, | |||
ref double | v, | |||
out Byte | r, | |||
out Byte | g, | |||
out Byte | b | |||
) | [static] |
Convert CIE Luv to RGB.
l | ||
u | ||
v | ||
r | ||
g | ||
b |
static void Powertek.Imaging.PtColorConversion.RgbToCMY | ( | ref Byte | R, | |
ref Byte | G, | |||
ref Byte | B, | |||
out float | c, | |||
out float | m, | |||
out float | y | |||
) | [static] |
Convert RGB to CMY.
R | ||
G | ||
B | ||
c | ||
m | ||
y |
static void Powertek.Imaging.PtColorConversion.RgbToCMY | ( | ref Byte | R, | |
ref Byte | G, | |||
ref Byte | B, | |||
out double | c, | |||
out double | m, | |||
out double | y | |||
) | [static] |
Convert RGB to CMY.
R | ||
G | ||
B | ||
c | ||
m | ||
y |
static void Powertek.Imaging.PtColorConversion.RgbToHSV | ( | ref Byte | r, | |
ref Byte | g, | |||
ref Byte | b, | |||
out float | h, | |||
out float | s, | |||
out float | v | |||
) | [static] |
Convert RGB to HSV.
r | R Channel (0..255) | |
g | G Channel (0..255) | |
b | B Channel (0..255) | |
h | H output (0..360) | |
s | S output (0..100) | |
v | V output (0..100) |
static void Powertek.Imaging.PtColorConversion.RgbToHSV | ( | ref Byte | r, | |
ref Byte | g, | |||
ref Byte | b, | |||
out double | h, | |||
out double | s, | |||
out double | v | |||
) | [static] |
Convert RGB to HSV.
r | R Channel (0..255) | |
g | G Channel (0..255) | |
b | B Channel (0..255) | |
h | H output (0..360) | |
s | S output (0..100) | |
v | V output (0..100) |
static void Powertek.Imaging.PtColorConversion.RgbToHunterLAB | ( | ref Byte | R, | |
ref Byte | G, | |||
ref Byte | B, | |||
out float | l, | |||
out float | a, | |||
out float | b | |||
) | [static] |
Convert RGB to Hunter Lab.
R | ||
G | ||
B | ||
l | ||
a | ||
b |
static void Powertek.Imaging.PtColorConversion.RgbToHunterLAB | ( | ref Byte | R, | |
ref Byte | G, | |||
ref Byte | B, | |||
out double | l, | |||
out double | a, | |||
out double | b | |||
) | [static] |
Convert RGB to Hunter Lab.
R | ||
G | ||
B | ||
l | ||
a | ||
b |
static void Powertek.Imaging.PtColorConversion.RgbToI1I2I3 | ( | ref Byte | r, | |
ref Byte | g, | |||
ref Byte | b, | |||
out float | i1, | |||
out float | i2, | |||
out float | i3 | |||
) | [static] |
Convert RGB to I1I2I3.
r | R Channel (0..255) | |
g | G Channel (0..255) | |
b | B Channel (0..255) | |
i1 | I1 output | |
i2 | I2 output | |
i3 | I3 output |
static void Powertek.Imaging.PtColorConversion.RgbToI1I2I3 | ( | ref Byte | r, | |
ref Byte | g, | |||
ref Byte | b, | |||
out double | i1, | |||
out double | i2, | |||
out double | i3 | |||
) | [static] |
Convert RGB to I1I2I3.
r | R Channel (0..255) | |
g | G Channel (0..255) | |
b | B Channel (0..255) | |
i1 | I1 output | |
i2 | I2 output | |
i3 | I3 output |
static void Powertek.Imaging.PtColorConversion.RgbToLAB | ( | ref Byte | R, | |
ref Byte | G, | |||
ref Byte | B, | |||
out float | l, | |||
out float | a, | |||
out float | b | |||
) | [static] |
Convert RGB to CIE Lab.
R | ||
G | ||
B | ||
l | ||
a | ||
b |
static void Powertek.Imaging.PtColorConversion.RgbToLAB | ( | ref Byte | R, | |
ref Byte | G, | |||
ref Byte | B, | |||
out double | l, | |||
out double | a, | |||
out double | b | |||
) | [static] |
Convert RGB to CIE Lab.
R | ||
G | ||
B | ||
l | ||
a | ||
b |
static void Powertek.Imaging.PtColorConversion.RgbToLUV | ( | ref Byte | r, | |
ref Byte | g, | |||
ref Byte | b, | |||
out float | l, | |||
out float | u, | |||
out float | v | |||
) | [static] |
Convert RGB to CIE Luv.
r | ||
g | ||
b | ||
l | ||
u | ||
v |
static void Powertek.Imaging.PtColorConversion.RgbToLUV | ( | ref Byte | r, | |
ref Byte | g, | |||
ref Byte | b, | |||
out double | l, | |||
out double | u, | |||
out double | v | |||
) | [static] |
Convert RGB to CIE Luv.
r | ||
g | ||
b | ||
l | ||
u | ||
v |
static void Powertek.Imaging.PtColorConversion.RgbToXyY | ( | ref Byte | R, | |
ref Byte | G, | |||
ref Byte | B, | |||
out float | rx, | |||
out float | ry, | |||
out float | rY | |||
) | [static] |
Convert RGB to XyY.
R | ||
G | ||
B | ||
rx | ||
ry | ||
rY |
static void Powertek.Imaging.PtColorConversion.RgbToXyY | ( | ref Byte | R, | |
ref Byte | G, | |||
ref Byte | B, | |||
out double | rx, | |||
out double | ry, | |||
out double | rY | |||
) | [static] |
Convert RGB to XyY.
R | ||
G | ||
B | ||
rx | ||
ry | ||
rY |
static void Powertek.Imaging.PtColorConversion.RgbToXYZ | ( | ref Byte | r, | |
ref Byte | g, | |||
ref Byte | b, | |||
out float | x, | |||
out float | y, | |||
out float | z | |||
) | [static] |
Convert RGB to XYZ.
r | ||
g | ||
b | ||
x | ||
y | ||
z |
static void Powertek.Imaging.PtColorConversion.RgbToXYZ | ( | ref Byte | r, | |
ref Byte | g, | |||
ref Byte | b, | |||
out double | x, | |||
out double | y, | |||
out double | z | |||
) | [static] |
Convert RGB to XYZ.
r | ||
g | ||
b | ||
x | ||
y | ||
z |
static void Powertek.Imaging.PtColorConversion.XyYToRGB | ( | ref float | rx, | |
ref float | ry, | |||
ref float | rY, | |||
out Byte | R, | |||
out Byte | G, | |||
out Byte | B | |||
) | [static] |
Convert XyY to RGB.
rx | ||
ry | ||
rY | ||
R | ||
G | ||
B |
static void Powertek.Imaging.PtColorConversion.XyYToRGB | ( | ref double | rx, | |
ref double | ry, | |||
ref double | rY, | |||
out Byte | R, | |||
out Byte | G, | |||
out Byte | B | |||
) | [static] |
Convert XyY to RGB.
rx | ||
ry | ||
rY | ||
R | ||
G | ||
B |
static void Powertek.Imaging.PtColorConversion.XyzToRGB | ( | ref float | x, | |
ref float | y, | |||
ref float | z, | |||
out Byte | r, | |||
out Byte | g, | |||
out Byte | b | |||
) | [static] |
Convert Xyz to RGB.
x | ||
y | ||
z | ||
r | ||
g | ||
b |
static void Powertek.Imaging.PtColorConversion.XyzToRGB | ( | ref double | x, | |
ref double | y, | |||
ref double | z, | |||
out Byte | r, | |||
out Byte | g, | |||
out Byte | b | |||
) | [static] |
Convert Xyz to RGB.
x | ||
y | ||
z | ||
r | ||
g | ||
b |
const float Powertek.Imaging.PtColorConversion.CIELAB_a2_max = 98.25422f |
Maximum value of CIELAB Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELAB_a2_min = -86.18464f |
Minimum value of CIELAB Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELAB_b3_max = 94.48249f |
Maximum value of CIELAB Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELAB_b3_min = -107.86368f |
Minimum value of CIELAB Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELAB_l1_max = 100.0f |
Maximum value of CIELAB Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELAB_l1_min = 0.0f |
Minimum value of CIELAB Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELUV_l1_max = 100.0f |
Maximum value of CIELUV Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELUV_l1_min = 0.0f |
Minimum value of CIELUV Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELUV_u2_max = 175.053f |
Maximum value of CIELUV Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELUV_u2_min = -83.079f |
Minimum value of CIELUV Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELUV_v3_max = 107.401f |
Maximum value of CIELUV Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIELUV_v3_min = -134.11f |
Minimum value of CIELUV Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIEXYZ_x1_max = 95.05f |
Maximum value of CIEXYZ Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIEXYZ_x1_min = 0.0f |
Minimum value of CIEXYZ Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIEXYZ_y2_max = 100.0f |
Maximum value of CIEXYZ Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIEXYZ_y2_min = 0 |
Minimum value of CIEXYZ Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIEXYZ_z3_max = 108.9f |
Maximum value of CIEXYZ Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CIEXYZ_z3_min = 0.0f |
Minimum value of CIEXYZ Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CMY_c1_max = 1.0f |
Maximum value of CMY Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CMY_c1_min = 0.0f |
Minimum value of CMY Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CMY_m2_max = 1.0f |
Maximum value of CMY Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CMY_m2_min = 0.0f |
Minimum value of CMY Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CMY_y3_max = 1.0f |
Maximum value of CMY Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.CMY_y3_min = 0.0f |
Minimum value of CMY Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HSV_h1_max = 360.0f |
Maximum value of HSV Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HSV_h1_min = 0.0f |
Minimum value of HSV Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HSV_s2_max = 100.0f |
Maximum value of HSV Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HSV_s2_min = 0.0f |
Minimum value of HSV Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HSV_v3_max = 100.0f |
Maximum value of HSV Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HSV_v3_min = 0.0f |
Minimum value of HSV Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HunterLAB_a2_max = 104.92066f |
Maximum value of HunterLAB Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HunterLAB_a2_min = -72.51834f |
Minimum value of HunterLAB Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HunterLAB_b3_max = 58.90047f |
Maximum value of HunterLAB Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HunterLAB_b3_min = -190.92309f |
Minimum value of HunterLAB Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HunterLAB_l1_max = 100.0f |
Maximum value of HunterLAB Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.HunterLAB_l1_min = 0.0f |
Minimum value of HunterLAB Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.I1I2I3_i1_max = 255.0f |
Maximum value of I1I2I3 Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.I1I2I3_i1_min = 0.0f |
Minimum value of I1I2I3 Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.I1I2I3_i2_max = 127.5f |
Maximum value of I1I2I3 Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.I1I2I3_i2_min = -127.5f |
Minimum value of I1I2I3 Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.I1I2I3_i3_max = 127.5f |
Maximum value of I1I2I3 Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.I1I2I3_i3_min = -127.5f |
Minimum value of I1I2I3 Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.RGB_b3_max = 255.0f |
Maximum value of RGB Channel3 (wellknown...).
const float Powertek.Imaging.PtColorConversion.RGB_b3_min = 0.0f |
Minimum value of RGB Channel3 (wellknown...).
const float Powertek.Imaging.PtColorConversion.RGB_g2_max = 255.0f |
Maximum value of RGB Channel2 (wellknown...).
const float Powertek.Imaging.PtColorConversion.RGB_g2_min = 0.0f |
Minimum value of RGB Channel2 (wellknown...).
const float Powertek.Imaging.PtColorConversion.RGB_r1_max = 255.0f |
Maximum value of RGB Channel1 (wellknown...).
const float Powertek.Imaging.PtColorConversion.RGB_r1_min = 0.0f |
Minimum value of RGB Channel1 (wellknown...).
const float Powertek.Imaging.PtColorConversion.XyY_x1_max = 0.64007f |
Maximum value of XyY Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.XyY_x1_min = 0.0f |
Minimum value of XyY Channel1 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.XyY_y2_max = 0.6f |
Maximum value of XyY Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.XyY_y2_min = 0.0f |
Minimum value of XyY Channel2 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.XyY_Y3_max = 100.0f |
Maximum value of XyY Channel3 if converted from RGB 0..255.
const float Powertek.Imaging.PtColorConversion.XyY_Y3_min = 0.0f |
Minimum value of XyY Channel3 if converted from RGB 0..255.