| BRDFAmbient(IntersectionInfo info) | Powertek.Rt.PtRtRayCommon | [static] |
| BRDFDiffuse(IntersectionInfo info, IntersectionInfo shadowInfo, PtRay ray, PtRtLight light, ref float dotLight) | Powertek.Rt.PtRtRayCommon | [static] |
| BRDFDiffuseOrenNayar(IntersectionInfo info, IntersectionInfo shadowInfo, PtRay ray, PtRtLight light, Vertex3f normalizedLightDir, ref float dotLight) | Powertek.Rt.PtRtRayCommon | [static] |
| BRDFSpecularBlinn(IntersectionInfo info, IntersectionInfo shadowInfo, PtRay ray, PtRtLight light, Vertex3f normalizedLightDir, ref float dotLight) | Powertek.Rt.PtRtRayCommon | [static] |
| BRDFSpecularPhong(IntersectionInfo info, IntersectionInfo shadowInfo, PtRay ray, PtRtLight light, Vertex3f normalizedLightDir, ref float dotLight) | Powertek.Rt.PtRtRayCommon | [static] |
| CalcBGColor(PtRay ray, IntersectionInfo info, float maxRenderDistance, ref Vertex3f finalColor) | Powertek.Rt.PtRtRayCommon | [static] |
| CalcBGColor(ref Vertex3f finalColor) | Powertek.Rt.PtRtRayCommon | [static] |
| CalcMatColor(IntersectionInfo info) | Powertek.Rt.PtRtRayCommon | [static] |
| Epsilon | Powertek.Rt.PtRtRayCommon | [static] |
| FastPowShineLUT | Powertek.Rt.PtRtRayCommon | [static] |
| IntersectTriangle(PtRay ray, IntersectionInfo info, PtRtTriangle tempTri, PtIntersectionMode mode) | Powertek.Rt.PtRtRayCommon | [static] |
| modulo3LookUp | Powertek.Rt.PtRtRayCommon | [static] |
| SampleTexture(IntersectionInfo info, MatTexture tex, Vertex3f diffuseColor, ref Vertex3f matColor) | Powertek.Rt.PtRtRayCommon | [static] |
1.5.7.1