Powertek.OpenGl.PtShader Member List
This is the complete list of members for
Powertek.OpenGl.PtShader, including all inherited members.
| Activate() | Powertek.OpenGl.PtShader | |
| BindAttrib(int id, string name) | Powertek.OpenGl.PtShader | |
| CheckForErrors(int handle, bool showError) | Powertek.OpenGl.PtShader | |
| CheckForErrors(int handle, ref StringBuilder sb) | Powertek.OpenGl.PtShader | |
| Create(String Path, String shaderName, bool debugMode) | Powertek.OpenGl.PtShader | |
| Create(String stringVertexShader, String stringFragmentShader, ref ListBox lb) | Powertek.OpenGl.PtShader | |
| DeActivate() | Powertek.OpenGl.PtShader | |
| GetAttribLocation(string str) | Powertek.OpenGl.PtShader | |
| GetProgrammHandle() | Powertek.OpenGl.PtShader | |
| PtShader() | Powertek.OpenGl.PtShader | |
| Release() | Powertek.OpenGl.PtShader | |
| SetUniform1f(string element, float val) | Powertek.OpenGl.PtShader | |
| SetUniform1i(string element, int val) | Powertek.OpenGl.PtShader | |
| SetUniform2f(string element, float val1, float val2) | Powertek.OpenGl.PtShader | |
| SetUniform2f(string element, Vertex2f v) | Powertek.OpenGl.PtShader | |
| SetUniform3f(string element, float val1, float val2, float val3) | Powertek.OpenGl.PtShader | |
| SetUniform3f(string element, Vertex3f v) | Powertek.OpenGl.PtShader | |
| SetUniform4f(string element, float val1, float val2, float val3, float val4) | Powertek.OpenGl.PtShader | |
| SetUniform4f(string element, Vertex4f v) | Powertek.OpenGl.PtShader | |
| ShaderCompiled | Powertek.OpenGl.PtShader | |