, including all inherited members.
CalcFaceNormal(ref Vertex3f vertex1, ref Vertex3f vertex2, ref Vertex3f vertex3, out Vertex3f faceNormal) | Powertek.OpenGl.PtMath3d | [static] |
CalcFaceNormal(ref Vertex3f vertex1, ref Vertex3f vertex2, ref Vertex3f vertex3) | Powertek.OpenGl.PtMath3d | [static] |
CrossProduct(ref Vertex3f v1, ref Vertex3f v2, out Vertex3f v) | Powertek.OpenGl.PtMath3d | [static] |
CrossProduct(ref Vertex3f v1, ref Vertex3f v2) | Powertek.OpenGl.PtMath3d | [static] |
CrossProduct(Vertex3f v1, Vertex3f v2) | Powertek.OpenGl.PtMath3d | [static] |
DotProduct(ref Vertex3f v1, ref Vertex3f v2) | Powertek.OpenGl.PtMath3d | [static] |
DotProduct(Vertex3f v1, Vertex3f v2) | Powertek.OpenGl.PtMath3d | [static] |
GetInverseMatrix(float[] m) | Powertek.OpenGl.PtMath3d | [static] |
HalfPI | Powertek.OpenGl.PtMath3d | [static] |
InvPI | Powertek.OpenGl.PtMath3d | [static] |
InvTwoPI | Powertek.OpenGl.PtMath3d | [static] |
MatrixInvert(ref float[] m) | Powertek.OpenGl.PtMath3d | [static] |
MatrixMult(ref float[] matrix, ref Vertex4f v, out Vertex4f resVertex) | Powertek.OpenGl.PtMath3d | [static] |
MatrixMult4f(ref float[] resMatrix, ref float[] m2) | Powertek.OpenGl.PtMath3d | [static] |
MatrixRotateX4(ref float[] m, float angle) | Powertek.OpenGl.PtMath3d | [static] |
MatrixRotateY4(ref float[] m, float angle) | Powertek.OpenGl.PtMath3d | [static] |
MatrixTransform(ref float[] m, Vertex3f v) | Powertek.OpenGl.PtMath3d | [static] |
Max(Vertex3f v1, Vertex3f v2) | Powertek.OpenGl.PtMath3d | [static] |
Max(float v1, float v2) | Powertek.OpenGl.PtMath3d | [static] |
MaxGL(ref Vertex3f v1, ref Vertex3f v2) | Powertek.OpenGl.PtMath3d | [static] |
Min(Vertex3f v1, Vertex3f v2) | Powertek.OpenGl.PtMath3d | [static] |
Min(float v1, float v2) | Powertek.OpenGl.PtMath3d | [static] |
MinGL(ref Vertex3f v1, ref Vertex3f v2) | Powertek.OpenGl.PtMath3d | [static] |
Mix(float v1, float v2, float amount) | Powertek.OpenGl.PtMath3d | [static] |
Mix(ref float v1, ref float v2, ref float amount) | Powertek.OpenGl.PtMath3d | [static] |
Mix(ref Vertex3f v1, ref Vertex3f v2, float amount) | Powertek.OpenGl.PtMath3d | [static] |
Mix(ref Vertex3f v1, ref Vertex3f v2, ref Vertex3f amount, bool swapAmount) | Powertek.OpenGl.PtMath3d | [static] |
Mix(Vertex3f v1, Vertex3f v2, Vertex3f amount) | Powertek.OpenGl.PtMath3d | [static] |
Mix(Vertex3f v1, Vertex3f v2, float amount) | Powertek.OpenGl.PtMath3d | [static] |
Normalize(ref Vertex3f v) | Powertek.OpenGl.PtMath3d | [static] |
RotateX3(ref Vertex3f v, float angle) | Powertek.OpenGl.PtMath3d | [static] |
RotateY3(ref Vertex3f v, float angle) | Powertek.OpenGl.PtMath3d | [static] |
RotateZ3(ref Vertex3f v, float angle) | Powertek.OpenGl.PtMath3d | [static] |
SetMatrixIdentity(ref float[] m) | Powertek.OpenGl.PtMath3d | [static] |
Subtract(ref Vertex3f v1, ref Vertex3f v2, out Vertex3f v) | Powertek.OpenGl.PtMath3d | [static] |
TwoPI | Powertek.OpenGl.PtMath3d | [static] |