Powertek.OpenGl.PtMath3d Member List

This is the complete list of members for Powertek.OpenGl.PtMath3d, including all inherited members.

CalcFaceNormal(ref Vertex3f vertex1, ref Vertex3f vertex2, ref Vertex3f vertex3, out Vertex3f faceNormal)Powertek.OpenGl.PtMath3d [static]
CalcFaceNormal(ref Vertex3f vertex1, ref Vertex3f vertex2, ref Vertex3f vertex3)Powertek.OpenGl.PtMath3d [static]
CrossProduct(ref Vertex3f v1, ref Vertex3f v2, out Vertex3f v)Powertek.OpenGl.PtMath3d [static]
CrossProduct(ref Vertex3f v1, ref Vertex3f v2)Powertek.OpenGl.PtMath3d [static]
CrossProduct(Vertex3f v1, Vertex3f v2)Powertek.OpenGl.PtMath3d [static]
DotProduct(ref Vertex3f v1, ref Vertex3f v2)Powertek.OpenGl.PtMath3d [static]
DotProduct(Vertex3f v1, Vertex3f v2)Powertek.OpenGl.PtMath3d [static]
GetInverseMatrix(float[] m)Powertek.OpenGl.PtMath3d [static]
HalfPIPowertek.OpenGl.PtMath3d [static]
InvPIPowertek.OpenGl.PtMath3d [static]
InvTwoPIPowertek.OpenGl.PtMath3d [static]
MatrixInvert(ref float[] m)Powertek.OpenGl.PtMath3d [static]
MatrixMult(ref float[] matrix, ref Vertex4f v, out Vertex4f resVertex)Powertek.OpenGl.PtMath3d [static]
MatrixMult4f(ref float[] resMatrix, ref float[] m2)Powertek.OpenGl.PtMath3d [static]
MatrixRotateX4(ref float[] m, float angle)Powertek.OpenGl.PtMath3d [static]
MatrixRotateY4(ref float[] m, float angle)Powertek.OpenGl.PtMath3d [static]
MatrixTransform(ref float[] m, Vertex3f v)Powertek.OpenGl.PtMath3d [static]
Max(Vertex3f v1, Vertex3f v2)Powertek.OpenGl.PtMath3d [static]
Max(float v1, float v2)Powertek.OpenGl.PtMath3d [static]
MaxGL(ref Vertex3f v1, ref Vertex3f v2)Powertek.OpenGl.PtMath3d [static]
Min(Vertex3f v1, Vertex3f v2)Powertek.OpenGl.PtMath3d [static]
Min(float v1, float v2)Powertek.OpenGl.PtMath3d [static]
MinGL(ref Vertex3f v1, ref Vertex3f v2)Powertek.OpenGl.PtMath3d [static]
Mix(float v1, float v2, float amount)Powertek.OpenGl.PtMath3d [static]
Mix(ref float v1, ref float v2, ref float amount)Powertek.OpenGl.PtMath3d [static]
Mix(ref Vertex3f v1, ref Vertex3f v2, float amount)Powertek.OpenGl.PtMath3d [static]
Mix(ref Vertex3f v1, ref Vertex3f v2, ref Vertex3f amount, bool swapAmount)Powertek.OpenGl.PtMath3d [static]
Mix(Vertex3f v1, Vertex3f v2, Vertex3f amount)Powertek.OpenGl.PtMath3d [static]
Mix(Vertex3f v1, Vertex3f v2, float amount)Powertek.OpenGl.PtMath3d [static]
Normalize(ref Vertex3f v)Powertek.OpenGl.PtMath3d [static]
RotateX3(ref Vertex3f v, float angle)Powertek.OpenGl.PtMath3d [static]
RotateY3(ref Vertex3f v, float angle)Powertek.OpenGl.PtMath3d [static]
RotateZ3(ref Vertex3f v, float angle)Powertek.OpenGl.PtMath3d [static]
SetMatrixIdentity(ref float[] m)Powertek.OpenGl.PtMath3d [static]
Subtract(ref Vertex3f v1, ref Vertex3f v2, out Vertex3f v)Powertek.OpenGl.PtMath3d [static]
TwoPIPowertek.OpenGl.PtMath3d [static]


Generated on Thu Nov 20 04:46:32 2008 for Powertek.OpenGl, 2.0.6.64 by  doxygen 1.5.7.1