Powertek.OpenGl.PtShader Member List
This is the complete list of members for
Powertek.OpenGl.PtShader, including all inherited members.
Activate() | Powertek.OpenGl.PtShader | |
BindAttrib(int id, string name) | Powertek.OpenGl.PtShader | |
CheckForErrors(int handle, bool showError) | Powertek.OpenGl.PtShader | |
CheckForErrors(int handle, ref StringBuilder sb) | Powertek.OpenGl.PtShader | |
Create(String Path, String shaderName, bool debugMode) | Powertek.OpenGl.PtShader | |
Create(String stringVertexShader, String stringFragmentShader, ref ListBox lb) | Powertek.OpenGl.PtShader | |
DeActivate() | Powertek.OpenGl.PtShader | |
GetAttribLocation(string str) | Powertek.OpenGl.PtShader | |
GetProgrammHandle() | Powertek.OpenGl.PtShader | |
PtShader() | Powertek.OpenGl.PtShader | |
Release() | Powertek.OpenGl.PtShader | |
SetUniform1f(string element, float val) | Powertek.OpenGl.PtShader | |
SetUniform1i(string element, int val) | Powertek.OpenGl.PtShader | |
SetUniform2f(string element, float val1, float val2) | Powertek.OpenGl.PtShader | |
SetUniform2f(string element, Vertex2f v) | Powertek.OpenGl.PtShader | |
SetUniform3f(string element, float val1, float val2, float val3) | Powertek.OpenGl.PtShader | |
SetUniform3f(string element, Vertex3f v) | Powertek.OpenGl.PtShader | |
SetUniform4f(string element, float val1, float val2, float val3, float val4) | Powertek.OpenGl.PtShader | |
SetUniform4f(string element, Vertex4f v) | Powertek.OpenGl.PtShader | |
ShaderCompiled | Powertek.OpenGl.PtShader | |